na1v_

Germany
248 matches tracked 49 matches in 30 days
ELO ▲ 157
2,034
30-day peak: 2,034
Rank EU
#219,721
Germany #5,956 in Germany
Last updated:

How does na1v_ play?

Rating 0.94 K/R 0.69 ADR 78.2 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 248 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 31x 4K, 4 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 78.2, Win rate at 48%, ELO at 2,034
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
36 matches · 53% win rate
On Dust 2 −9 ELO
60 matches · 53% win rate
Between 0:00 and 6:00 −64 ELO, win rate 42%
On Saturdays +5 ELO, win rate 43%

na1v_ loses the most ELO on Anubis: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 1.86 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
53% better than 56%
0.66 better than 14%
74.8 better than 19%
0.91 better than 12%
44% of 215 duels better than 15%
41% of 17 situations better than 61%
Mirage44
43% better than 20%
0.66 better than 16%
74.5 better than 21%
0.90 better than 13%
50% of 170 duels better than 45%
21% of 19 situations better than 10%
Anubis36
53% right on the average
0.72 better than 41%
79.9 better than 44%
0.98 better than 31%
47% of 137 duels better than 25%
48% of 23 situations better than 75%
Ancient31
42% better than 20%
0.70 better than 28%
80.3 better than 44%
0.93 better than 17%
49% of 132 duels better than 38%
20% of 10 situations better than 10%
Cache30
37% -
0.71 -
80.5 -
0.96-
49% of 128 duels -
11% of 18 situations -
Inferno29
62% better than 78%
0.76 better than 67%
85.1 better than 70%
1.05 better than 57%
50% of 147 duels better than 39%
25% of 8 situations better than 21%
Nuke16
50% better than 36%
0.64 better than 5%
75.1 better than 16%
0.90 better than 6%
39% of 67 duels better than 2%
36% of 11 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How na1v_ plays

Across 248 matches na1v_ averages K/R 0.69, ADR 78.2 and a rating of 0.94. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 73 of 248 matches the rating was 1.10 or higher (29%), in 114 it was below 0.90. In 177 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: June 2026 at 1.09. na1v_ loses the most ELO on Anubis (−25 ELO, win rate 53%). Things go best on Mirage (+92 ELO, win rate 43%). Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.2, Win rate at 48%, ELO at 2,034. Last 30 days: 49 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.