na0tkate

Russia
On FACEIT since 2020 209 matches tracked 51 matches in 30 days
ELO ▲ 37
2,739
30-day peak: 2,769
Rank EU
#22,483
Russia #6,413 in Russia
Last updated:

How does na0tkate play?

Rating 1.03 (from 159 matches) K/R 0.73 ADR 76.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 159 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,505 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 2.9
Zeus kills1 in 209 matches
Knife kills 3 in 209 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 19x 4K, 4 aces in 141 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 1%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.36, ADR +7.7
= Stayed the same
Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: April 2026 with 0.79. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
49 matches · 45% win rate
On Mirage −110 ELO
61 matches · 39% win rate
Between 0:00 and 6:00 +6 ELO, win rate 47%
On Saturdays −39 ELO, win rate 43%

na0tkate loses the most ELO in match 1 of the day: −121 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
39% better than 8%
0.69 better than 22%
72.3 better than 10%
0.98 better than 28%
49% of 223 duels better than 35%
40% of 15 situations better than 56%
Dust 248
63% better than 83%
0.75 right on the average
79.3 better than 39%
1.07 better than 56%
51% of 200 duels better than 46%
26% of 19 situations better than 18%
Ancient43
70% better than 95%
0.79 better than 66%
80.6 better than 41%
1.07 better than 57%
51% of 172 duels better than 44%
45% of 22 situations better than 68%
Anubis21
43% better than 19%
0.76 better than 56%
78.9 better than 35%
1.06 better than 55%
48% of 86 duels better than 30%
17% of 6 situations better than 6%
Nuke17
47% better than 25%
0.68 better than 21%
67.8 better than 4%
1.00-
45% of 33 duels better than 18%
43% of 7 situations better than 58%
Cache8
63% -
0.66 -
69.1 -
0.89-
57% of 51 duels -
25% of 4 situations -
Inferno7
29% -
0.68 -
67.4 -
0.98-
59% of 29 duels -
67% of 3 situations -
Overpass4
50% -
0.84 -
91.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How na0tkate plays

Across 209 matches na0tkate averages K/R 0.73 and ADR 76.0; the rating across the 159 rated matches is 1.03. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 48% headshots. The strongest map is Ancient with a 70% win rate in 43 matches. In 60 of 159 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.11. na0tkate loses the most ELO in match 1 of the day (−121 ELO, win rate 45%). Things go best in match 3 of the day (+60 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, +55 ELO. Improved over the last three months: K/R +0.10, Rating +0.36, ADR +7.7. Unchanged in recent months: Headshots at 48%, Win rate at 52%. Last 30 days: 51 matches, win rate 53%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.