n_ikto32
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness0% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.07 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.92 (at the start 1.05). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.3. Last 3 months: 80.4 (at the start 88.2). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 57% (at the start 49%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 78%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: July 2026 with 2,264.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 20%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Nuke
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 30 · Nuke
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How n_ikto32 plays
Across 71 matches n_ikto32 averages K/R 0.75, ADR 86.1 and a rating of 1.02. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 23 of 71 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Things go best on Mirage (+25 ELO, win rate 61%). Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −7.8, Win rate −5 pp. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.