n_c0ck666

Tajikistan
144 matches tracked
ELO
2,951
Peak across the last 144 matches: 2,951
Rank EU ▼ 418 places
#9,604
Tajikistan #14 in Tajikistan
30 days · prev. #9,186 · best #9,186
Last updated:

How does n_c0ck666 play?

Rating 1.03 K/R 0.73 ADR 79.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 11x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 21%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.72, ADR at 78.8, Headshots at 54%, ELO at 2,813
▼ Got worse
Rating −0.07

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +89 ELO
37 matches · 43% win rate
Between 18:00 and 24:00 +24 ELO, win rate 37%
On Thursdays +30 ELO, win rate 41%

n_c0ck666 loses the most ELO from match 5 of the day: +89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 44%
0.75 better than 47%
81.8 better than 49%
1.07 better than 55%
56% of 202 duels better than 72%
37% of 38 situations better than 44%
Dust 248
56% better than 61%
0.73 better than 38%
80.1 better than 41%
1.05 better than 46%
46% of 180 duels better than 18%
35% of 17 situations better than 41%
Anubis23
43% better than 16%
0.66 better than 11%
72.4 better than 7%
0.94 better than 14%
54% of 65 duels better than 61%
43% of 7 situations better than 62%
Inferno8
25% -
0.67 -
73.0 -
0.94-
54% of 26 duels -
25% of 8 situations -
Nuke4
50% -
0.70 -
72.0 -
0.91-
29% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n_c0ck666 plays

Across 144 matches n_c0ck666 averages K/R 0.73, ADR 79.1 and a rating of 1.03. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 48 matches. In 58 of 144 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 83 matches with detailed stats: 11 4Ks and 2 aces. n_c0ck666 loses the most ELO from match 5 of the day (+89 ELO, win rate 43%). Things go best on Mirage (+90 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +84 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.72, ADR at 78.8, Headshots at 54%, ELO at 2,813.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.