nYxxx666

Kosovo
On FACEIT since 2020 194 matches tracked 37 matches in 30 days
Last updated:

How does nYxxx666 play?

Rating 1.16 (from 173 matches) K/R 0.81 ADR 85.1 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.5
Knife kills 12 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 34x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +9.9, ELO +386
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
40 matches · 55% win rate
On Dust 2 −6 ELO
42 matches · 45% win rate
On Mondays −16 ELO, win rate 41%

nYxxx666 loses the most ELO on Ancient: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Ancient
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 21%
0.81 better than 77%
83.6 better than 62%
1.17 better than 85%
55% of 218 duels better than 71%
55% of 22 situations better than 88%
Dust 242
45% better than 27%
0.78 better than 67%
82.4 better than 56%
1.14 better than 79%
56% of 170 duels better than 75%
50% of 24 situations better than 81%
Ancient40
55% better than 60%
0.81 better than 77%
87.3 better than 76%
1.13 better than 78%
56% of 165 duels better than 72%
27% of 30 situations better than 23%
Inferno29
31% better than 2%
0.77 better than 58%
84.3 better than 60%
1.10 better than 61%
55% of 85 duels better than 57%
41% of 17 situations better than 58%
Anubis24
67% better than 89%
0.87 better than 92%
89.6 better than 85%
1.28 better than 96%
51% of 98 duels better than 47%
50% of 20 situations better than 75%
Cache7
29% -
0.83 -
85.7 -
1.16-
50% of 32 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nYxxx666 plays

Across 194 matches nYxxx666 averages K/R 0.81 and ADR 85.1; the rating across the 173 rated matches is 1.16. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 55% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 86 of 173 matches the rating was 1.10 or higher (50%), in 44 it was below 0.90. In 116 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.32. nYxxx666 loses the most ELO on Ancient (−25 ELO, win rate 55%). Things go best on Anubis (+30 ELO, win rate 67%). Match no. 1 of the day goes best: 60% win rate, +18 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.9, ELO +386. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 37 matches, win rate 35%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.