nRgix

France
On FACEIT since 2015 137 matches tracked 45 matches in 30 days
Last updated:

How does nRgix play?

Rating 0.99 K/R 0.73 ADR 80.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 4%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.7
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (12.9%).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +439
= Stayed the same
ADR at 78.9
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.71 (at the start 0.76). Right on the average (0.71).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
23 matches · 35% win rate
On Dust 2 −24 ELO
25 matches · 36% win rate
On Thursdays +3 ELO, win rate 38%

nRgix loses the most ELO in match 3 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 8%
0.66 better than 22%
76.3 better than 34%
0.88 better than 12%
40% of 141 duels better than 7%
30% of 10 situations better than 29%
Ancient23
52% better than 57%
0.77 better than 73%
82.6 better than 66%
1.03 better than 64%
50% of 123 duels right on the average
40% of 10 situations better than 55%
Anubis23
52% better than 48%
0.73 better than 59%
79.5 better than 53%
0.99 better than 47%
49% of 118 duels better than 44%
55% of 11 situations better than 87%
Mirage22
50% right on the average
0.78 better than 81%
81.2 better than 65%
1.06 better than 76%
50% of 115 duels right on the average
26% of 19 situations better than 21%
Inferno21
62% better than 84%
0.75 better than 70%
82.5 better than 68%
1.02 better than 63%
53% of 100 duels better than 64%
29% of 7 situations better than 24%
Cache12
33% -
0.63 -
75.2 -
0.84-
43% of 61 duels -
17% of 6 situations -
Nuke11
27% -
0.79 -
83.6 -
1.09-
38% of 45 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nRgix plays

Across 137 matches nRgix averages K/R 0.73, ADR 80.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 43%, better than 76% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 16.1 kills per match with 34% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 49 of 137 matches the rating was 1.10 or higher (36%), in 61 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. nRgix loses the most ELO in match 3 of the day (−26 ELO, win rate 35%). Things go best on Mirage (+107 ELO, win rate 50%). Match no. 1 of the day goes best: 57% win rate, +51 ELO. Improved over the last three months: Headshots +2 pp, ELO +439. Got weaker: K/R −0.05, Rating −0.06, Win rate −8 pp. Unchanged in recent months: ADR at 78.9. Last 30 days: 45 matches, win rate 44%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.