nO_MaTTer-
Name history of nO_MaTTer-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does nO_MaTTer- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Weakness26% of 1v1s won and so well below the average (38%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.2%).
Utility and deaths
Strength5.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: June 2026 with 83.0. Last 3 months: 75.3 (at the start 83.0). Slightly below the average (79.6).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 40% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 42% (at the start 57%). Well below the average (49%).
Best month: August 2026 with 2,205.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 25 · Dust 2
- Highest rating in a match: 2.18 · Dust 2
- Longest win streak: 3 wins in a row · Nuke
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How nO_MaTTer- plays
Across 47 matches nO_MaTTer- averages K/R 0.69 and ADR 78.6; the rating across the 26 rated matches is 0.93. Biggest strength: Utility damage per round at 5.7, better than 84% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Ancient with a 50% win rate in 14 matches. In 6 of 26 matches the rating was 1.10 or higher (23%), in 14 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Things go best in match 1 of the day (+3 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +3 ELO. Got weaker: K/R −0.10, ADR −7.7, Headshots −2 pp, Win rate −15 pp. Last 30 days: 23 matches, win rate 39%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.