n4mtar_2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average57% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 5.4% of rounds and so well above the average (3.9%).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.04 (at the start 0.94). Slightly above the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 84.4. Last 3 months: 81.6 (at the start 78.8). Just above the average (79.4).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 60% (at the start 55%). Well above the average (48%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Best month: July 2026 with 1,822. Last 3 months: 1,608 (at the start 1,719).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Highest rating in a match: 1.74 · Anubis
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How n4mtar_2 plays
Across 121 matches n4mtar_2 averages K/R 0.74, ADR 80.2 and a rating of 0.99. Biggest strength: 3K rounds at 5.4%, better than 92% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 16.2 kills per match with 57% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 44 of 121 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 57 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Things go best on Dust 2 (+54 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.05, Rating +0.10, Headshots +5 pp. Got weaker: ELO −111. Unchanged in recent months: ADR at 81.6, Win rate at 48%. Last 30 days: 9 matches, win rate 56%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.