n4dsol9my

JP
131 matches tracked
Last updated:

How does n4dsol9my play?

Rating 1.05 (from 73 matches) K/R 0.77 ADR 84.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 30% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 23%+12 pp better than 89%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.5
Knife kills 3 in 131 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 16x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +6 pp
= Stayed the same
ADR at 84.6, Headshots at 45%
▼ Got worse
ELO −203

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −55 ELO
32 matches · 38% wins
In match 1 of the day −55 ELO
33 matches · 39% wins
On Thursdays −159 ELO, win rate 42%

n4dsol9my loses the most ELO on Anubis: −55 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 63%
0.83 better than 84%
88.0 better than 81%
1.10 better than 70%
59% of 372 duels better than 87%
38% of 26 situations level
Anubis32
38% better than 9%
0.69 better than 23%
78.4 better than 36%
0.95 better than 20%
45% of 171 duels better than 14%
53% of 15 situations better than 84%
Nuke14
29% -
0.69 -
79.6 -
1.11-
47% of 64 duels -
25% of 4 situations -
Inferno8
75% -
0.80 -
91.0 -
1.02-
58% of 38 duels -
40% of 5 situations -
Cache7
29% -
0.71 -
77.9 -
1.15-
47% of 32 duels -
33% of 6 situations -
Ancient4
50% -
0.77 -
91.1 -
1.08-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n4dsol9my plays

Across 131 matches n4dsol9my averages K/R 0.77 and ADR 84.3; the rating across the 73 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 17.1 kills per match, 45% of them headshots. The strongest map is Mirage with a 55% win rate in 65 matches. In 36 of 73 matches the rating was 1.10 or higher (49%), in 22 it was below 0.90. In 77 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. n4dsol9my loses the most ELO on Anubis (−55 ELO, win rate 38%). Things go best in match 3 of the day (+96 ELO, win rate 59%). Improved over the last three months: K/R +0.04, Win rate +6 pp. Got weaker: ELO −203. Unchanged in recent months: ADR at 84.6, Headshots at 45%. Last 30 days: 2 matches, win rate 50%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.