n1oz

Ukraine
On FACEIT since 2019 343 matches tracked 133 matches in 30 days
ELO ▼ 459
3,005
30-day peak: 3,464
Rank EU ▼ 3,952 places
#7,838
Ukraine #441 in Ukraine
30 days · prev. #3,886 · best #3,886
Last updated:

How does n1oz play?

Rating 1.06 (from 303 matches) K/R 0.73 ADR 77.2 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 303 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 75%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.070.00 · Ø 1.07 right on the average
Pistol kills per match 3.2
Knife kills 10 in 343 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 40%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 48%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 56x 4K, 8 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.4−0.4 · Ø 3.8 better than 35%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 96%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.12, ADR +5.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −70

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.74 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
69 matches · 43% win rate
On Fridays −85 ELO, win rate 47%

n1oz loses the most ELO on Ancient: −99 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.70 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
59% better than 68%
0.73 better than 34%
77.4 better than 26%
1.05 better than 43%
52% of 318 duels better than 46%
39% of 69 situations right on the average
Dust 279
57% better than 58%
0.74 better than 40%
78.3 better than 30%
1.10 better than 57%
47% of 263 duels better than 20%
40% of 55 situations right on the average
Ancient69
43% better than 13%
0.70 better than 22%
75.1 better than 15%
1.01 better than 32%
50% of 208 duels better than 34%
39% of 46 situations better than 51%
Anubis50
60% better than 66%
0.77 better than 56%
80.7 better than 43%
1.13 better than 70%
46% of 148 duels better than 17%
50% of 24 situations better than 77%
Cache17
59% right on the average
0.64 better than 2%
70.2 better than 1%
0.93 better than 4%
43% of 51 duels better than 7%
38% of 8 situations right on the average
Inferno16
44% better than 7%
0.73 better than 27%
77.7 better than 19%
1.05-
55% of 60 duels better than 43%
38% of 8 situations better than 47%
Nuke5
40% -
0.64 -
70.0 -
0.95-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n1oz plays

Across 343 matches n1oz averages K/R 0.73 and ADR 77.2; the rating across the 303 rated matches is 1.06. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 63% headshots. The strongest map is Anubis with a 60% win rate in 50 matches. In 128 of 303 matches the rating was 1.10 or higher (42%), in 108 it was below 0.90. In 257 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: June 2026 at 1.46. n1oz loses the most ELO on Ancient (−99 ELO, win rate 43%). Things go best on Anubis (+240 ELO, win rate 60%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +5.0. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −70. Last 30 days: 133 matches, win rate 48%, net ELO −183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.