n1ba666

Norway
On FACEIT since 2026 226 matches tracked 101 matches in 30 days
Last updated:

How does n1ba666 play?

Rating 1.15 K/R 0.83 ADR 86.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 226 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 48%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.17+0.14 · Ø 1.03 better than 86%
Pistol kills per match 3.7
Knife kills 2 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 77%
4Ks and aces 29x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.23, ADR −8.7, Win rate −19 pp, ELO −290

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 1.04. Last 3 months: 0.79 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
101 matches · 43% win rate
In match 1 of the day −70 ELO
49 matches · 39% win rate
Between 18:00 and 24:00 −174 ELO, win rate 43%
On Thursdays −50 ELO, win rate 33%

n1ba666 loses the most ELO on Mirage: −151 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
43% better than 17%
0.84 better than 87%
86.2 better than 74%
1.15 better than 82%
62% of 532 duels better than 94%
36% of 69 situations better than 44%
Dust 252
63% better than 86%
0.85 better than 91%
90.0 better than 88%
1.19 better than 89%
65% of 284 duels better than 97%
34% of 38 situations better than 41%
Ancient36
47% better than 33%
0.82 better than 82%
85.5 better than 69%
1.14 better than 83%
57% of 185 duels better than 80%
31% of 16 situations better than 33%
Anubis17
41% better than 15%
0.77 better than 63%
81.4 right on the average
1.05 better than 55%
55% of 95 duels better than 69%
33% of 15 situations better than 35%
Cache10
80% -
0.93 -
100.1 -
1.31-
65% of 63 duels -
29% of 7 situations -
Nuke10
40% -
0.73 -
78.9 -
0.96-
63% of 49 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n1ba666 plays

Across 226 matches n1ba666 averages K/R 0.83, ADR 86.9 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 117 of 226 matches the rating was 1.10 or higher (52%), in 75 it was below 0.90. In 149 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: June 2026 at 1.51. n1ba666 loses the most ELO on Mirage (−151 ELO, win rate 43%). Things go best in match 3 of the day (+99 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +99 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.14, Rating −0.23, ADR −8.7, Win rate −19 pp, ELO −290. Last 30 days: 101 matches, win rate 43%, net ELO −217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.