n1aaaaa

St. Martin
94 matches tracked 21 matches in 30 days
Last updated:

How does n1aaaaa play?

Rating 0.90 K/R 0.66 ADR 71.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.9
Knife kills 1 in 94 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 9x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 71.4, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months unchanged at 0.66. Clearly below the average (0.72).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
22 matches · 32% win rate
In match 1 of the day −23 ELO
20 matches · 15% win rate

n1aaaaa loses the most ELO on Ancient: −45 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.80 · Ancient
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 84%
0.68 better than 25%
72.0 better than 12%
0.92 better than 17%
55% of 103 duels better than 74%
29% of 7 situations better than 26%
Mirage23
43% better than 23%
0.60 better than 3%
67.2 better than 3%
0.81 better than 2%
30% of 101 duels better than 1%
36% of 11 situations better than 44%
Ancient22
32% better than 4%
0.70 better than 31%
75.5 better than 22%
0.94 better than 24%
46% of 69 duels better than 23%
55% of 11 situations better than 86%
Anubis14
50% -
0.69 -
76.2 -
0.96-
44% of 78 duels -
18% of 11 situations -
Inferno4
25% -
0.59 -
63.4 -
0.83-
44% of 18 duels -
67% of 6 situations -
Nuke3
67% -
0.74 -
65.1 -
0.96-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n1aaaaa plays

Across 94 matches n1aaaaa averages K/R 0.66, ADR 71.7 and a rating of 0.90. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 22 of 94 matches the rating was 1.10 or higher (23%), in 48 it was below 0.90. In 73 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. n1aaaaa loses the most ELO on Ancient (−45 ELO, win rate 32%). Things go best on Mirage (+25 ELO, win rate 43%). From match no. 5 of the day on, things go best: 53% win rate, −22 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 71.4, Win rate at 47%. Last 30 days: 21 matches, win rate 48%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.