n0zom666

Ukraine
107 matches tracked 22 matches in 30 days
Last updated:

How does n0zom666 play?

Rating 1.10 K/R 0.80 ADR 86.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 107 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.11+0.07 · Ø 1.04 better than 74%
Pistol kills per match 3.2
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 24x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether n0zom666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
32 matches · 59% win rate
In match 2 of the day +48 ELO
28 matches · 54% win rate

n0zom666 loses the most ELO on Mirage: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 32 · Inferno
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
64% better than 88%
0.79 better than 72%
83.7 better than 64%
1.11 better than 72%
54% of 151 duels better than 64%
53% of 17 situations better than 84%
Mirage32
59% better than 76%
0.81 better than 80%
87.6 better than 81%
1.08 better than 65%
58% of 159 duels better than 83%
46% of 13 situations better than 75%
Ancient17
53% better than 53%
0.75 better than 53%
82.9 better than 56%
1.04 right on the average
51% of 79 duels right on the average
33% of 3 situations better than 37%
Anubis12
83% -
0.84 -
91.0 -
1.18-
63% of 59 duels -
25% of 4 situations -
Nuke7
43% -
0.81 -
85.2 -
1.15-
55% of 42 duels -
33% of 3 situations -
Inferno4
50% -
1.04 -
106.0 -
1.36-
74% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0zom666 plays

Across 107 matches n0zom666 averages K/R 0.80, ADR 86.5 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Averages 17.5 kills per match with 48% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 51 of 107 matches the rating was 1.10 or higher (48%), in 33 it was below 0.90. In 107 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. n0zom666 loses the most ELO on Mirage (−1 ELO, win rate 59%). Things go best on Dust 2 (+25 ELO, win rate 64%). Match no. 1 of the day goes best: 69% win rate, +5 ELO. Last 30 days: 22 matches, win rate 55%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.