n0zkur

Chile
On FACEIT since 2018 457 matches tracked 173 matches in 30 days
ELO ▲ 60
2,566
30-day peak: 2,678
Rank SA ▼ 129 places
#1,034
Chile #36 in Chile
30 days · prev. #905 · best #622
Last updated:
Next update possible in 1h 56m

How does n0zkur play?

Rating 1.03 K/R 0.71 ADR 76.8 from 457 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 457 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.4
Knife kills 2 in 457 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 64x 4K, 8 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 76.7, Win rate at 50%, ELO at 2,573
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
65 matches · 43% win rate
In match 3 of the day −23 ELO
64 matches · 41% win rate
Between 18:00 and 24:00 −200 ELO, win rate 35%
On Wednesdays −106 ELO, win rate 42%

n0zkur loses the most ELO on Ancient: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2149
49% better than 36%
0.74 better than 47%
80.9 better than 48%
1.06 better than 54%
59% of 679 duels better than 85%
44% of 84 situations better than 68%
Mirage145
51% better than 44%
0.64 better than 8%
69.7 better than 4%
0.93 better than 14%
47% of 493 duels better than 23%
38% of 97 situations better than 46%
Ancient65
43% better than 20%
0.72 better than 33%
77.3 better than 23%
1.01 better than 36%
53% of 310 duels right on the average
30% of 37 situations better than 28%
Anubis34
56% better than 63%
0.69 better than 22%
72.7 better than 10%
1.04 better than 47%
49% of 127 duels better than 31%
48% of 27 situations better than 70%
Inferno27
67% better than 81%
0.92 better than 92%
88.3 better than 65%
1.35 better than 94%
58% of 116 duels better than 70%
44% of 18 situations better than 66%
Cache22
45% -
0.76 -
84.4 -
1.10-
53% of 133 duels -
43% of 7 situations -
Nuke13
46% -
0.77 -
82.3 -
1.09-
60% of 48 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0zkur plays

Across 457 matches n0zkur averages K/R 0.71, ADR 76.8 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 191 of 457 matches the rating was 1.10 or higher (42%), in 178 it was below 0.90. In 386 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. n0zkur loses the most ELO on Ancient (−24 ELO, win rate 43%). Things go best on Inferno (+146 ELO, win rate 67%). Match no. 4 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 76.7, Win rate at 50%, ELO at 2,573. Last 30 days: 173 matches, win rate 50%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.