m4rcus

Australia
On FACEIT since 2017 249 matches tracked 71 matches in 30 days
ELO ▲ 206
2,006
30-day peak: 2,006
Rank NA ▲ 755 places
#8,305
Australia #7 in Australia
30 days · prev. #9,060 · best #8,112
Last updated:

How does m4rcus play?

Rating 0.99 K/R 0.69 ADR 76.0 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 249 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.6
Knife kills 5 in 249 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 33x 4K, 1 ace in 218 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +6.1, Win rate +7 pp, ELO +253
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
36 matches · 56% win rate
On Mirage −71 ELO
73 matches · 55% win rate
On Fridays −25 ELO, win rate 43%

m4rcus loses the most ELO on Ancient: −100 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 1.77 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient
  4. Recorded match no. 100 · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 64%
0.70 better than 32%
76.0 better than 26%
0.99 better than 37%
52% of 244 duels better than 57%
37% of 59 situations better than 47%
Anubis37
62% better than 83%
0.69 better than 24%
75.9 better than 22%
1.02 better than 46%
51% of 80 duels right on the average
46% of 46 situations better than 71%
Ancient36
56% better than 68%
0.68 better than 20%
74.4 better than 15%
0.98 better than 32%
52% of 94 duels better than 55%
37% of 27 situations better than 49%
Dust 236
42% better than 19%
0.67 better than 19%
74.4 better than 19%
0.93 better than 18%
42% of 131 duels better than 10%
40% of 35 situations better than 57%
Inferno33
36% better than 8%
0.73 better than 46%
79.1 better than 41%
1.08 better than 67%
48% of 65 duels better than 27%
69% of 29 situations better than 97%
Cache18
61% better than 64%
0.71 better than 36%
82.1 better than 53%
1.03 better than 41%
49% of 39 duels better than 38%
0% of 12 situations better than 1%
Nuke14
36% -
0.59 -
70.5 -
0.85-
67% of 27 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How m4rcus plays

Across 249 matches m4rcus averages K/R 0.69, ADR 76.0 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 37 matches. In 84 of 249 matches the rating was 1.10 or higher (34%), in 101 it was below 0.90. In 218 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. m4rcus loses the most ELO on Ancient (−100 ELO, win rate 56%). Things go best on Anubis (+122 ELO, win rate 62%). Match no. 3 of the day goes best: 57% win rate, +70 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +6.1, Win rate +7 pp, ELO +253. Got weaker: Headshots −5 pp. Last 30 days: 71 matches, win rate 54%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.