n0thinGG--
How does n0thinGG-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength61% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 17.3% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: July 2026 with 0.88.
Rating, 1.00 is an average match
Best month: July 2026 with 1.20.
Damage per round (ADR)
Best month: August 2026 with 94.2.
Share of headshot kills
Best month: July 2026 with 68%.
Matches won (win rate)
Best month: August 2026 with 56%.
Best month: August 2026 with 2,076.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.00 · Mirage
- Most kills in a match: 36 · Inferno
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How n0thinGG-- plays
Across 80 matches n0thinGG-- averages K/R 0.82, ADR 90.3 and a rating of 1.13. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 61% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 40 of 80 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. Things go best from match 5 of the day (+40 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +40 ELO. Last 30 days: 39 matches, win rate 44%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.