n0rth28

Armenia
On FACEIT since 2015 254 matches tracked 67 matches in 30 days
ELO ▲ 41
2,230
30-day peak: 2,357
Rank EU
#123,532
Armenia #293 in Armenia
Last updated:

How does n0rth28 play?

Rating 0.94 (from 204 matches) K/R 0.66 ADR 77.4 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 254 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 22x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.16
= Stayed the same
K/R at 0.66, ADR at 77.3, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −219

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
33 matches · 45% win rate
On Dust 2 −51 ELO
63 matches · 54% win rate
Between 0:00 and 6:00 −47 ELO, win rate 44%
On Tuesdays −48 ELO, win rate 42%

n0rth28 loses the most ELO on Ancient: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 57%
0.68 better than 24%
78.8 better than 42%
0.98 better than 35%
50% of 212 duels better than 45%
37% of 30 situations better than 47%
Dust 263
54% better than 60%
0.66 better than 14%
78.3 better than 37%
0.94 better than 19%
45% of 190 duels better than 18%
45% of 31 situations better than 72%
Anubis40
50% better than 43%
0.69 better than 26%
78.1 better than 34%
0.95 better than 22%
46% of 112 duels better than 20%
32% of 28 situations better than 35%
Ancient33
45% better than 28%
0.60 better than 3%
71.0 better than 7%
0.88 better than 7%
39% of 95 duels better than 2%
53% of 19 situations better than 85%
Inferno25
48% better than 35%
0.71 better than 42%
84.1 better than 65%
1.00 better than 38%
51% of 82 duels better than 45%
55% of 11 situations better than 89%
Nuke14
50% -
0.58 -
70.0 -
0.82-
21% of 43 duels -
20% of 5 situations -
Cache12
42% -
0.68 -
75.7 -
0.91-
48% of 40 duels -
20% of 5 situations -
Overpass3
33% -
0.58 -
68.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How n0rth28 plays

Across 254 matches n0rth28 averages K/R 0.66 and ADR 77.4; the rating across the 204 rated matches is 0.94. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 63 matches. In 65 of 204 matches the rating was 1.10 or higher (32%), in 105 it was below 0.90. In 196 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. n0rth28 loses the most ELO on Ancient (−73 ELO, win rate 45%). Things go best on Mirage (+148 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, +43 ELO. Improved over the last three months: Rating +0.16. Got weaker: Win rate −4 pp, ELO −219. Unchanged in recent months: K/R at 0.66, ADR at 77.3, Headshots at 48%. Last 30 days: 67 matches, win rate 57%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.