n0namee

Congo - Brazzaville
On FACEIT since 2015 40 matches tracked 32 matches in 30 days
ELO ▲ 226
3,538
30-day peak: 3,555
Rank EU ▲ 575 places
#899
Congo - Brazzaville #1 in Congo - Brazzaville
30 days · prev. #1,474 · best #899
Last updated:

How does n0namee play?

K/R 0.72 ADR 81.0 from 40 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
ClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 48%+7 pp · Ø 41% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 50%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Weakness
Where do the kills come from?

0.98 K/D and so clearly below the average (1.12).

Headshot rate 44%−10 pp · Ø 54% better than 13%
AWP share of kills 19%+6 pp · Ø 13% better than 77%
K/D 0.98−0.14 · Ø 1.12 better than 4%
Pistol kills per match 2.7
Knife kills 8 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.7%).

2K rounds 14.5%+0.3 pp · Ø 14.2% better than 44%
3K rounds 3.2%−1.5 pp · Ø 4.7% better than 4%
MVPs per match 2.4−0.1 · Ø 2.5 better than 26%
4Ks and aces 6x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 57%
Enemies flashed per round 0.28−0.06 · Ø 0.34 better than 28%
Deaths per round 74%+4 pp · Ø 70% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether n0namee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −320 ELO
63 matches · 46% win rate
In match 4 of the day −140 ELO
24 matches · 38% win rate
On Tuesdays −208 ELO, win rate 39%

n0namee loses the most ELO on Ancient: −320 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% right on the average
0.74 better than 19%
83.1 better than 30%
1.03 better than 17%
54% of 478 duels better than 42%
49% of 55 situations better than 78%
Ancient63
46% better than 13%
0.71 better than 13%
81.8 better than 30%
0.97 better than 8%
50% of 310 duels better than 22%
36% of 42 situations better than 40%
Nuke36
75% better than 95%
0.79 better than 60%
83.1 better than 53%
1.11 better than 63%
54% of 190 duels better than 57%
61% of 23 situations better than 92%
Anubis32
41% better than 7%
0.69 better than 9%
76.9 better than 11%
0.98 better than 10%
50% of 179 duels better than 26%
25% of 12 situations better than 19%
Dust 217
59% better than 53%
0.78 better than 42%
87.5 better than 59%
1.11 better than 42%
50% of 72 duels better than 23%
38% of 8 situations better than 43%
Cache13
46% -
0.74 -
79.5 -
1.02-
47% of 64 duels -
55% of 11 situations -
Inferno6
33% -
0.63 -
70.5 -
0.84-
40% of 30 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0namee plays

Biggest strength: Clutch 1v1 won at 48%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: K/D at 0.98, better than only 4% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Nuke with a 75% win rate in 36 matches. In 98 of 258 matches the rating was 1.10 or higher (38%), in 92 it was below 0.90. In 32 matches with detailed stats: 6 4Ks and 1 ace. n0namee loses the most ELO on Ancient (−320 ELO, win rate 46%). Things go best on Mirage (+347 ELO, win rate 58%). Match no. 1 of the day goes best: 61% win rate, +84 ELO. Last 30 days: 32 matches, win rate 56%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.