n0lik_OK

Russia
On FACEIT since 2016 68 matches tracked 34 matches in 30 days
Last updated:

How does n0lik_OK play?

Rating 0.98 K/R 0.69 ADR 77.5 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 3.5
Knife kills 6 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 25%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 7x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether n0lik_OK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: September 2026 with 0.74.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 43% win rate

n0lik_OK loses the most ELO in match 1 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.64 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
63% better than 84%
0.77 better than 61%
86.9 better than 74%
1.09 better than 64%
64% of 92 duels better than 96%
44% of 18 situations better than 65%
Mirage24
42% better than 13%
0.66 better than 11%
72.7 better than 10%
0.96 better than 20%
57% of 82 duels better than 79%
37% of 19 situations better than 45%
Nuke7
71% -
0.66 -
77.5 -
0.89-
35% of 20 duels -
0% of 3 situations -
Cache5
60% -
0.60 -
68.4 -
0.91-
38% of 13 duels -
20% of 5 situations -
Inferno3
0% -
0.38 -
50.6 -
0.57-
67% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0lik_OK plays

Across 68 matches n0lik_OK averages K/R 0.69, ADR 77.5 and a rating of 0.98. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 29 it was below 0.90. In 49 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. n0lik_OK loses the most ELO in match 1 of the day (±0 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 63%). Last 30 days: 34 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.