n0cturnalCam

Slovakia
148 matches tracked 27 matches in 30 days
Last updated:

How does n0cturnalCam play?

Rating 0.98 K/R 0.71 ADR 80.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.2
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 12x 4K, 0 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.16, Rating +0.16, ADR +17.0, Win rate +15 pp
= Stayed the same
ELO at 1,834
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.57). Right on the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
29 matches · 38% win rate
On Ancient −3 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −55 ELO, win rate 33%
On Wednesdays ±0 ELO, win rate 25%

n0cturnalCam loses the most ELO on Dust 2: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 84%
0.73 right on the average
80.0 better than 52%
1.03 better than 58%
49% of 156 duels better than 43%
31% of 16 situations better than 29%
Dust 229
38% better than 12%
0.73 better than 55%
84.3 better than 74%
1.00 better than 48%
44% of 162 duels better than 17%
48% of 21 situations better than 76%
Ancient23
35% better than 8%
0.72 better than 43%
83.1 better than 65%
0.98 better than 36%
54% of 96 duels better than 67%
33% of 9 situations better than 38%
Anubis20
30% better than 3%
0.69 better than 28%
75.5 better than 25%
0.97 better than 32%
41% of 70 duels better than 6%
18% of 11 situations better than 11%
Inferno14
21% -
0.65 -
76.4 -
0.92-
35% of 65 duels -
14% of 7 situations -
Cache12
33% -
0.69 -
82.6 -
0.93-
48% of 56 duels -
0% of 2 situations -
Nuke5
80% -
0.71 -
86.8 -
1.01-
54% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0cturnalCam plays

Across 148 matches n0cturnalCam averages K/R 0.71, ADR 80.5 and a rating of 0.98. Biggest strength: Utility damage per round at 5.5, better than 81% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 48 of 148 matches the rating was 1.10 or higher (32%), in 62 it was below 0.90. In 127 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. n0cturnalCam loses the most ELO on Dust 2 (−28 ELO, win rate 38%). Things go best on Mirage (+85 ELO, win rate 61%). Improved over the last three months: K/R +0.16, Rating +0.16, ADR +17.0, Win rate +15 pp. Got weaker: Headshots −11 pp. Unchanged in recent months: ELO at 1,834. Last 30 days: 27 matches, win rate 56%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.