n0_gletcher

Russia
On FACEIT since 2022 199 matches tracked 65 matches in 30 days
ELO ▲ 122
2,313
30-day peak: 2,388
Rank EU
#96,256
Russia #27,377 in Russia
Last updated:

How does n0_gletcher play?

Rating 1.08 K/R 0.76 ADR 78.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 2.9
Knife kills 5 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +594
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 78.3, Headshots at 48%
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
51 matches · 53% win rate
In match 1 of the day +5 ELO
42 matches · 38% win rate
Between 0:00 and 6:00 +7 ELO, win rate 48%
On Wednesdays +7 ELO, win rate 43%

n0_gletcher loses the most ELO on Dust 2: −66 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 58%
0.77 better than 62%
80.5 better than 47%
1.08 better than 63%
53% of 309 duels better than 61%
31% of 36 situations better than 30%
Dust 251
53% better than 56%
0.74 better than 48%
75.9 better than 24%
1.08 better than 63%
53% of 241 duels better than 59%
58% of 31 situations better than 92%
Ancient32
47% better than 32%
0.76 better than 57%
78.4 better than 34%
1.08 better than 65%
54% of 108 duels better than 62%
48% of 29 situations better than 74%
Anubis20
60% better than 74%
0.77 better than 61%
80.0 better than 42%
1.09 better than 66%
53% of 87 duels better than 57%
31% of 16 situations better than 32%
Nuke18
61% better than 70%
0.79 better than 61%
81.0 better than 41%
1.13 better than 69%
64% of 66 duels better than 96%
53% of 15 situations better than 82%
Inferno7
57% -
0.68 -
74.7 -
0.92-
53% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n0_gletcher plays

Across 199 matches n0_gletcher averages K/R 0.76, ADR 78.7 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 94 of 199 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 158 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. n0_gletcher loses the most ELO on Dust 2 (−66 ELO, win rate 53%). Things go best on Mirage (+74 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, +30 ELO. Improved over the last three months: ELO +594. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 78.3, Headshots at 48%. Last 30 days: 65 matches, win rate 54%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.