n01iSy

Japan
190 matches tracked 136 matches in 30 days
Last updated:

How does n01iSy play?

Rating 0.98 K/R 0.72 ADR 79.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 73%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.95−0.08 · Ø 1.03 better than 35%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 28x 4K, 5 aces in 190 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 7%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
Whether n01iSy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 190 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
63 matches · 44% win rate
On Nuke −15 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 +49 ELO, win rate 41%
On Tuesdays +33 ELO, win rate 30%

n01iSy loses the most ELO on Dust 2: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 1.74 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
44% better than 27%
0.68 better than 30%
76.2 better than 33%
0.92 better than 22%
47% of 344 duels better than 31%
27% of 30 situations better than 21%
Anubis44
50% right on the average
0.72 better than 55%
79.2 better than 54%
0.98 right on the average
45% of 248 duels better than 24%
52% of 25 situations better than 87%
Mirage39
51% better than 54%
0.76 better than 68%
82.5 better than 67%
1.05 better than 68%
51% of 206 duels better than 54%
33% of 24 situations better than 36%
Nuke22
45% better than 22%
0.74 right on the average
81.3 better than 57%
0.97 better than 32%
48% of 126 duels better than 35%
40% of 10 situations right on the average
Inferno10
60% -
0.74 -
80.8 -
1.05-
54% of 39 duels -
14% of 7 situations -
Ancient9
11% -
0.76 -
79.9 -
1.01-
53% of 32 duels -
29% of 7 situations -
Cache3
67% -
0.68 -
74.2 -
0.88-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How n01iSy plays

Across 190 matches n01iSy averages K/R 0.72, ADR 79.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 7 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 71 of 190 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 190 matches with detailed stats: 28 4Ks and 5 aces. n01iSy loses the most ELO on Dust 2 (−52 ELO, win rate 44%). Things go best in match 2 of the day (+101 ELO, win rate 52%). Match no. 1 of the day goes best: 54% win rate, −60 ELO. Last 30 days: 136 matches, win rate 49%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.