mzrx

XK
267 matches tracked 34 matches in 30 days
Last updated:

How does mzrx play?

Rating 1.12 (from 253 matches) K/R 0.80 ADR 85.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 253 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 79%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 3.7
Knife kills 35 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 65%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 48x 4K, 9 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.3, Headshots +6 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −185

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −146 ELO
54 matches · 43% win rate
On Dust 2 −98 ELO
62 matches · 47% win rate
Between 18:00 and 24:00 −241 ELO, win rate 41%
On Saturdays −93 ELO, win rate 39%

mzrx loses the most ELO in match 2 of the day: −146 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 3.32 · Dust 2
  3. Most kills in a match: 53 · Anubis

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
53% right on the average
0.78 better than 65%
83.8 better than 63%
1.08 better than 58%
53% of 284 duels better than 56%
39% of 36 situations better than 51%
Dust 262
47% better than 29%
0.81 better than 79%
84.7 better than 67%
1.13 better than 75%
47% of 259 duels better than 23%
34% of 32 situations better than 40%
Ancient59
46% better than 26%
0.82 better than 81%
85.4 better than 67%
1.15 better than 81%
51% of 245 duels better than 45%
53% of 40 situations better than 84%
Mirage47
55% better than 61%
0.78 better than 65%
83.7 better than 62%
1.12 better than 73%
56% of 178 duels better than 76%
18% of 17 situations better than 6%
Inferno13
46% -
0.90 -
97.9 -
1.25-
49% of 57 duels -
50% of 4 situations -
Cache12
42% -
0.67 -
77.5 -
0.89-
47% of 51 duels -
0% of 2 situations -
Nuke5
20% -
0.78 -
87.0 -
1.09-
50% of 34 duels -
100% of 2 situations -
Vertigo4
50% -
1.02 -
97.9 -
1.43-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mzrx plays

Across 267 matches mzrx averages K/R 0.80 and ADR 85.0; the rating across the 253 rated matches is 1.12. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 47 matches. In 121 of 253 matches the rating was 1.10 or higher (48%), in 79 it was below 0.90. In 194 matches with detailed stats: 48 4Ks and 9 aces. Best month by rating: September 2026 at 1.27. mzrx loses the most ELO in match 2 of the day (−146 ELO, win rate 43%). Things go best in match 4 of the day (+87 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +69 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.3, Headshots +6 pp, Win rate +14 pp. Got weaker: ELO −185. Last 30 days: 34 matches, win rate 38%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.