mysterio2004

Bhutan
On FACEIT since 2019 51 matches tracked 30 matches in 30 days
Last updated:

How does mysterio2004 play?

Rating 1.02 K/R 0.72 ADR 76.4 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 51 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 78%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 5x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether mysterio2004 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
20 matches · 35% win rate

mysterio2004 loses the most ELO in match 1 of the day: −27 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 28 · Anubis

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 21%
0.74 better than 57%
76.3 better than 33%
1.07 better than 71%
48% of 56 duels better than 37%
50% of 12 situations better than 80%
Dust 210
40% -
0.64 -
70.5 -
0.87-
61% of 28 duels -
38% of 8 situations -
Ancient7
29% -
0.72 -
81.1 -
1.00-
39% of 18 duels -
0% of 5 situations -
Nuke7
71% -
0.74 -
72.3 -
1.07-
44% of 25 duels -
0% of 7 situations -
Anubis4
50% -
0.77 -
82.0 -
1.10-
57% of 14 duels -
33% of 3 situations -
Inferno3
33% -
0.75 -
94.5 -
0.99-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mysterio2004 plays

Across 51 matches mysterio2004 averages K/R 0.72, ADR 76.4 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Mirage with a 42% win rate in 19 matches. In 16 of 51 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. mysterio2004 loses the most ELO in match 1 of the day (−27 ELO, win rate 35%). Last 30 days: 30 matches, win rate 47%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.