myst1c_19
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 13% of rounds and so well above the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average37% headshots and so well below the average (47%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.27).
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 29 · Mirage
- Highest rating in a match: 1.92 · Nuke
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How myst1c_19 plays
Across 81 matches myst1c_19 averages K/R 0.76, ADR 80.7 and a rating of 1.05. Biggest strength: 3K rounds at 5.0%, better than 90% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 16.4 kills per match with 37% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 33 of 81 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 0 aces. Things go best on Mirage (+29 ELO, win rate 52%). Last 30 days: 3 matches, win rate 33%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.