myrphys_law

Ukraine
84 matches tracked 50 matches in 30 days
Last updated:

How does myrphys_law play?

Rating 1.10 K/R 0.81 ADR 85.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

29% headshots and so well below the average (49%).

Headshot rate 29%−20 pp · Ø 49% better than 1%
AWP share of kills 33%+23 pp · Ø 10% better than 98%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.3
Knife kills 6 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 18x 4K, 1 ace in 68 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 7%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether myrphys_law is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.83
JunJulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −44 ELO, win rate 33%

myrphys_law loses the most ELO on Mirage: −19 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 27%
0.82 better than 88%
85.3 better than 78%
1.14 better than 88%
63% of 113 duels better than 97%
15% of 20 situations better than 5%
Dust 217
53% better than 58%
0.82 better than 88%
88.7 better than 87%
1.10 better than 79%
56% of 111 duels better than 80%
57% of 7 situations better than 91%
Anubis16
38% better than 13%
0.72 better than 44%
79.6 better than 48%
0.93 better than 19%
59% of 90 duels better than 88%
18% of 11 situations better than 11%
Ancient10
50% -
0.82 -
87.2 -
1.12-
47% of 51 duels -
33% of 6 situations -
Inferno10
50% -
0.86 -
85.9 -
1.17-
56% of 52 duels -
40% of 5 situations -
Cache4
50% -
0.80 -
81.4 -
1.12-
65% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How myrphys_law plays

Across 84 matches myrphys_law averages K/R 0.81, ADR 85.3 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 93% of level 9 players. Most room to improve: Headshot rate at 29%, better than only 1% of level 9 players. Averages 18.0 kills per match with 29% headshots. The strongest map is Dust 2 with a 53% win rate in 17 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 68 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. myrphys_law loses the most ELO on Mirage (−19 ELO, win rate 44%). Last 30 days: 50 matches, win rate 50%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.