myrouS

Turkey
On FACEIT since 2015 107 matches tracked 44 matches in 30 days
Last updated:

How does myrouS play?

Rating 1.04 K/R 0.74 ADR 84.6 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.2
Knife kills 4 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether myrouS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.96.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
28 matches · 43% win rate
In match 3 of the day +1 ELO
21 matches · 29% win rate

myrouS loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% right on the average
0.75 better than 57%
85.3 better than 75%
1.07 better than 64%
46% of 197 duels better than 24%
32% of 34 situations better than 33%
Cache19
58% -
0.83 -
94.6 -
1.15-
61% of 100 duels -
56% of 9 situations -
Anubis12
42% -
0.67 -
77.3 -
0.91-
53% of 57 duels -
40% of 5 situations -
Inferno11
55% -
0.72 -
85.1 -
1.01-
47% of 45 duels -
25% of 8 situations -
Ancient7
29% -
0.69 -
76.5 -
0.98-
38% of 39 duels -
57% of 7 situations -
Mirage7
43% -
0.63 -
74.3 -
0.84-
48% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How myrouS plays

Across 107 matches myrouS averages K/R 0.74, ADR 84.6 and a rating of 1.04. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 44 of 107 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 97 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. myrouS loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (−44 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −44 ELO. Last 30 days: 44 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.