mynvoker

Russia
On FACEIT since 2024 337 matches tracked 165 matches in 30 days
ELO ▲ 250
2,048
30-day peak: 2,228
Rank EU
#211,041
Russia #59,712 in Russia
Last updated:

How does mynvoker play?

Rating 0.97 (from 316 matches) K/R 0.70 ADR 75.7 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 316 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.2
Knife kills 2 in 337 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 35x 4K, 4 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +160
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 76.0, Win rate at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
112 matches · 43% win rate
On Ancient −53 ELO
38 matches · 37% win rate
On Fridays −28 ELO, win rate 31%

mynvoker loses the most ELO on Mirage: −105 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
43% better than 20%
0.67 better than 20%
73.9 better than 19%
0.91 better than 15%
51% of 332 duels right on the average
36% of 72 situations better than 44%
Dust 298
38% better than 10%
0.73 better than 45%
77.3 better than 31%
1.04 better than 53%
53% of 288 duels better than 59%
32% of 63 situations better than 34%
Anubis42
52% better than 49%
0.67 better than 18%
73.8 better than 13%
0.95 better than 22%
48% of 149 duels better than 30%
37% of 19 situations better than 49%
Ancient38
37% better than 8%
0.72 better than 38%
78.2 better than 32%
0.98 better than 32%
55% of 128 duels better than 70%
33% of 27 situations better than 37%
Nuke22
55% better than 51%
0.71 better than 26%
75.6 better than 17%
0.97 better than 22%
33% of 75 duels better than 1%
38% of 13 situations better than 45%
Inferno19
58% better than 65%
0.72 better than 46%
77.2 better than 34%
0.99 better than 35%
51% of 59 duels better than 45%
45% of 11 situations better than 72%
Cache6
33% -
0.75 -
78.8 -
1.04-
57% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mynvoker plays

Across 337 matches mynvoker averages K/R 0.70 and ADR 75.7; the rating across the 316 rated matches is 0.97. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 100 of 316 matches the rating was 1.10 or higher (32%), in 138 it was below 0.90. In 270 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: June 2026 at 1.44. mynvoker loses the most ELO on Mirage (−105 ELO, win rate 43%). Things go best on Nuke (+25 ELO, win rate 55%). Match no. 3 of the day goes best: 54% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp, ELO +160. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.0, Win rate at 44%. Last 30 days: 165 matches, win rate 45%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.