myk0lk4

Zambia
On FACEIT since 2017 130 matches tracked 13 matches in 30 days
Last updated:

How does myk0lk4 play?

Rating 1.05 (from 120 matches) K/R 0.77 ADR 87.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 120 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.4
Knife kills 2 in 130 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 10x 4K, 2 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 89.4, ELO at 2,502
▼ Got worse
Headshots −5 pp, Win rate −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
20 matches · 35% win rate
On Mirage −4 ELO
38 matches · 50% win rate
Between 0:00 and 6:00 −34 ELO, win rate 41%

myk0lk4 loses the most ELO on Anubis: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 54 · Ancient
  3. Highest rating in a match: 2.11 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 44%
0.79 better than 70%
88.8 better than 83%
1.07 better than 61%
53% of 262 duels better than 60%
33% of 9 situations better than 34%
Ancient34
47% better than 32%
0.78 better than 66%
85.9 better than 71%
1.04 right on the average
51% of 230 duels better than 46%
56% of 16 situations better than 89%
Inferno24
58% better than 62%
0.84 better than 83%
94.9 better than 93%
1.16 better than 73%
60% of 134 duels better than 83%
29% of 7 situations better than 28%
Anubis20
35% better than 5%
0.66 better than 11%
80.7 better than 47%
0.91 better than 10%
51% of 109 duels better than 43%
75% of 4 situations better than 99%
Cache4
50% -
0.85 -
91.1 -
1.23-
50% of 26 duels -
0% of 2 situations -
Overpass4
50% -
0.75 -
85.4 -
1.01-
57% of 14 duels -
-
Nuke3
67% -
0.89 -
97.3 -
1.26-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How myk0lk4 plays

Across 130 matches myk0lk4 averages K/R 0.77 and ADR 87.4; the rating across the 120 rated matches is 1.05. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 39% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 49 of 120 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. myk0lk4 loses the most ELO on Anubis (−60 ELO, win rate 35%). Things go best on Ancient (+30 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −5 pp, Win rate −9 pp. Unchanged in recent months: ADR at 89.4, ELO at 2,502. Last 30 days: 13 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.