mybnxtime

South Korea
235 matches tracked 15 matches in 30 days
ELO ▲ 30
2,943
30-day peak: 2,972
Rank SEA ▼ 6 places
#198
South Korea #9 in South Korea
30 days · prev. #192 · best #187
Last updated:

How does mybnxtime play?

Rating 1.03 (from 183 matches) K/R 0.75 ADR 83.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 183 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.8 from the last 188
Knife kills 2 in 188 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 55%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 83.1, ELO at 2,943
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.45
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −239 ELO
53 matches · 49% win rate
On Ancient −104 ELO
42 matches · 55% win rate
On Thursdays −82 ELO, win rate 38%

mybnxtime loses the most ELO in match 1 of the day: −239 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 1.85 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% better than 43%
0.76 better than 53%
85.3 better than 68%
1.07 better than 53%
50% of 235 duels better than 37%
34% of 44 situations better than 39%
Mirage47
47% better than 24%
0.70 better than 24%
80.0 better than 40%
0.96 better than 19%
39% of 165 duels better than 2%
39% of 36 situations better than 52%
Ancient42
55% better than 54%
0.76 better than 53%
82.9 better than 54%
1.03 better than 42%
45% of 151 duels better than 13%
31% of 26 situations better than 32%
Anubis22
73% better than 96%
0.74 better than 43%
82.4 better than 53%
1.04 better than 43%
51% of 83 duels better than 42%
55% of 11 situations better than 84%
Cache8
50% -
0.76 -
87.0 -
1.17-
56% of 18 duels -
56% of 9 situations -
Inferno8
88% -
0.78 -
88.8 -
1.15-
53% of 30 duels -
33% of 6 situations -
Nuke4
50% -
0.74 -
89.3 -
1.00-
75% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mybnxtime plays

Across 235 matches mybnxtime averages K/R 0.75 and ADR 83.6; the rating across the 183 rated matches is 1.03. Biggest strength: Utility damage per round at 4.9, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 73 of 183 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 133 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.19. mybnxtime loses the most ELO in match 1 of the day (−239 ELO, win rate 49%). Things go best on Anubis (+93 ELO, win rate 73%). Match no. 2 of the day goes best: 63% win rate, +59 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 83.1, ELO at 2,943. Last 30 days: 15 matches, win rate 60%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.