my_s0ul_

Germany
120 matches tracked 20 matches in 30 days
Last updated:

How does my_s0ul_ play?

Rating 0.99 (from 73 matches) K/R 0.74 ADR 79.4 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.1
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73
▼ Got worse
Rating −0.43, ADR −4.0, Headshots −7 pp, Win rate −18 pp, ELO −162

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
26 matches · 42% win rate
In match 1 of the day +37 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 +11 ELO, win rate 29%

my_s0ul_ loses the most ELO on Dust 2: −21 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 55%
0.74 better than 58%
78.2 better than 41%
0.99 better than 45%
42% of 95 duels better than 11%
40% of 10 situations better than 56%
Dust 226
42% better than 23%
0.80 better than 82%
83.5 better than 69%
1.06 better than 67%
53% of 64 duels better than 65%
17% of 6 situations better than 6%
Ancient12
67% -
0.81 -
89.0 -
1.11-
60% of 20 duels -
75% of 4 situations -
Anubis10
40% -
0.71 -
81.8 -
1.05-
57% of 21 duels -
0% of 1 situations -
Inferno10
30% -
0.70 -
77.8 -
0.99-
48% of 33 duels -
0% of 5 situations -
Nuke9
33% -
0.68 -
71.5 -
0.78-
31% of 13 duels -
50% of 2 situations -
Cache6
0% -
0.57 -
61.2 -
0.74-
28% of 29 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How my_s0ul_ plays

Across 120 matches my_s0ul_ averages K/R 0.74 and ADR 79.4; the rating across the 73 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 88% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 21 of 73 matches the rating was 1.10 or higher (29%), in 34 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. my_s0ul_ loses the most ELO on Dust 2 (−21 ELO, win rate 42%). Got weaker: Rating −0.43, ADR −4.0, Headshots −7 pp, Win rate −18 pp, ELO −162. Unchanged in recent months: K/R at 0.73. Last 30 days: 20 matches, win rate 30%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.