mxth-_-

Kyrgyzstan
On FACEIT since 2015 267 matches tracked 67 matches in 30 days
ELO ▼ 35
2,097
30-day peak: 2,180
Rank EU
#184,034
Kyrgyzstan #638 in Kyrgyzstan
Last updated:

How does mxth-_- play?

Rating 0.95 (from 221 matches) K/R 0.66 ADR 71.3 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.0
Knife kills 2 in 267 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 28x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 70.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
20 matches · 55% win rate
On Fridays −50 ELO, win rate 42%

mxth-_- loses the most ELO on Dust 2: −54 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
48% better than 37%
0.64 better than 11%
69.8 better than 7%
0.95 better than 26%
45% of 204 duels better than 18%
44% of 41 situations better than 67%
Ancient64
63% better than 86%
0.66 better than 12%
72.6 better than 10%
0.98 better than 32%
47% of 162 duels better than 27%
43% of 28 situations better than 62%
Anubis48
54% better than 57%
0.70 better than 31%
73.6 better than 13%
1.00 better than 39%
35% of 93 duels better than 1%
41% of 32 situations better than 60%
Nuke35
29% better than 1%
0.63 better than 3%
68.2 better than 2%
0.89 better than 5%
48% of 85 duels better than 26%
26% of 23 situations better than 18%
Dust 220
55% better than 63%
0.65 better than 11%
69.9 better than 5%
0.92-
38% of 32 duels better than 3%
50% of 14 situations better than 81%
Cache14
36% -
0.71 -
75.9 -
0.97-
42% of 45 duels -
38% of 8 situations -
Inferno5
40% -
0.50 -
61.8 -
0.73-
53% of 15 duels -
0% of 2 situations -
Overpass4
50% -
0.71 -
79.7 -
0.99-
100% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxth-_- plays

Across 267 matches mxth-_- averages K/R 0.66 and ADR 71.3; the rating across the 221 rated matches is 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 64 matches. In 68 of 221 matches the rating was 1.10 or higher (31%), in 103 it was below 0.90. In 202 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 0.98. mxth-_- loses the most ELO on Dust 2 (−54 ELO, win rate 55%). Things go best on Mirage (+77 ELO, win rate 48%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 70.8. Last 30 days: 67 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.