mxt

Belgium
151 matches tracked 61 matches in 30 days
Last updated:

How does mxt play?

Rating 0.92 K/R 0.66 ADR 73.1 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 151 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.7
Knife kills 4 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 18x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether mxt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
35 matches · 40% win rate
On Ancient −40 ELO
22 matches · 36% win rate
Between 18:00 and 24:00 −124 ELO, win rate 40%
On Sundays −34 ELO, win rate 42%

mxt loses the most ELO from match 5 of the day: −79 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 41%
0.69 better than 32%
72.7 better than 18%
0.96 better than 33%
50% of 232 duels right on the average
66% of 32 situations better than 96%
Dust 227
48% better than 41%
0.67 better than 23%
74.5 better than 22%
0.93 better than 22%
50% of 107 duels right on the average
50% of 16 situations better than 81%
Ancient22
36% better than 9%
0.67 better than 17%
75.5 better than 21%
0.91 better than 14%
49% of 116 duels better than 39%
30% of 10 situations better than 29%
Inferno18
44% better than 20%
0.61 better than 5%
72.6 better than 12%
0.87 better than 7%
52% of 88 duels right on the average
50% of 10 situations better than 77%
Nuke12
67% -
0.65 -
72.7 -
0.93-
49% of 47 duels -
67% of 6 situations -
Anubis9
44% -
0.56 -
67.2 -
0.81-
49% of 41 duels -
25% of 4 situations -
Cache9
56% -
0.70 -
72.7 -
0.94-
43% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxt plays

Across 151 matches mxt averages K/R 0.66, ADR 73.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.7 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 42 of 151 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 138 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. mxt loses the most ELO from match 5 of the day (−79 ELO, win rate 40%). Things go best in match 3 of the day (+82 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +82 ELO. Last 30 days: 61 matches, win rate 44%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.