mxsxxmxx

Russia
On FACEIT since 2018 95 matches tracked 74 matches in 30 days
ELO ▼ 131
2,201
30-day peak: 2,342
Rank EU
#135,418
Russia #38,512 in Russia
Last updated:

How does mxsxxmxx play?

Rating 1.03 K/R 0.76 ADR 85.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 36% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.01 · Ø 1.02 better than 43%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 17x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mxsxxmxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
37 matches · 35% win rate
Between 18:00 and 24:00 +22 ELO, win rate 33%
On Mondays ±0 ELO, win rate 30%

mxsxxmxx loses the most ELO from match 5 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
50% better than 45%
0.73 better than 47%
82.4 better than 59%
1.01 better than 42%
50% of 168 duels better than 43%
50% of 16 situations better than 80%
Mirage26
46% better than 30%
0.77 better than 66%
86.3 better than 78%
1.03 right on the average
50% of 130 duels better than 45%
57% of 7 situations better than 92%
Ancient14
29% -
0.72 -
81.4 -
0.99-
50% of 74 duels -
33% of 3 situations -
Cache11
27% -
0.79 -
92.0 -
1.07-
48% of 60 duels -
25% of 4 situations -
Anubis5
40% -
1.01 -
106.2 -
1.35-
52% of 25 duels -
0% of 3 situations -
Nuke3
33% -
0.66 -
76.1 -
0.83-
45% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxsxxmxx plays

Across 95 matches mxsxxmxx averages K/R 0.76, ADR 85.2 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Dust 2 with a 50% win rate in 34 matches. In 27 of 95 matches the rating was 1.10 or higher (28%), in 34 it was below 0.90. In 95 matches with detailed stats: 17 4Ks and 2 aces. mxsxxmxx loses the most ELO from match 5 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+47 ELO, win rate 50%). Last 30 days: 74 matches, win rate 41%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.