mxnster

Belarus
On FACEIT since 2014 180 matches tracked 29 matches in 30 days
Last updated:

How does mxnster play?

Rating 1.02 K/R 0.70 ADR 73.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 6 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 26%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 20x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.70, Rating at 1.02, ADR at 74.2, Win rate at 50%
▼ Got worse
ELO −81

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
40 matches · 53% win rate
On Inferno −26 ELO
22 matches · 50% win rate
On Thursdays −25 ELO, win rate 35%

mxnster loses the most ELO on Ancient: −50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
48% better than 30%
0.68 better than 17%
73.6 better than 13%
0.98 better than 23%
60% of 177 duels better than 86%
30% of 53 situations better than 26%
Ancient40
53% right on the average
0.77 better than 58%
78.5 better than 31%
1.12 better than 72%
57% of 136 duels better than 77%
41% of 34 situations better than 58%
Nuke23
48% better than 25%
0.69 better than 17%
72.6 better than 8%
1.01 better than 29%
48% of 77 duels better than 24%
53% of 17 situations better than 80%
Inferno22
50% better than 24%
0.70 better than 18%
67.9 better than 1%
1.01 better than 20%
52% of 46 duels better than 34%
35% of 20 situations better than 39%
Mirage15
53% right on the average
0.59 better than 1%
64.4 better than 1%
0.86 better than 3%
48% of 31 duels better than 25%
18% of 11 situations better than 5%
Cache6
67% -
0.74 -
79.8 -
1.15-
65% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxnster plays

Across 180 matches mxnster averages K/R 0.70, ADR 73.3 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 64 of 180 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 114 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. mxnster loses the most ELO on Ancient (−50 ELO, win rate 53%). Things go best in match 2 of the day (+22 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +22 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ELO −81. Unchanged in recent months: K/R at 0.70, Rating at 1.02, ADR at 74.2, Win rate at 50%. Last 30 days: 29 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.