mxgister

St. Vincent & Grenadines
On FACEIT since 2026 118 matches tracked 80 matches in 30 days
ELO ▲ 9
2,405
30-day peak: 2,446
Rank EU
#72,123
St. Vincent & Grenadines #19 in St. Vincent & Grenadines
Last updated:

How does mxgister play?

Rating 1.22 (from 98 matches) K/R 0.83 ADR 85.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 98 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.28+0.25 · Ø 1.03 better than 95%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 92%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 20x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 54%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.28, ADR +8.8, Win rate +7 pp
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.85 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
26 matches · 42% win rate
From match 5 of the day +61 ELO
28 matches · 43% win rate

mxgister loses the most ELO in match 2 of the day: +25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.77 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
70% better than 96%
0.85 better than 88%
90.0 better than 86%
1.25 better than 94%
54% of 115 duels better than 66%
50% of 22 situations better than 82%
Dust 223
30% better than 2%
0.86 better than 90%
86.2 better than 73%
1.27 better than 95%
40% of 40 duels better than 5%
47% of 19 situations better than 76%
Anubis15
47% better than 31%
0.84 better than 85%
85.3 better than 70%
1.22-
65% of 23 duels better than 96%
33% of 9 situations better than 37%
Ancient13
46% -
0.76 -
81.6 -
1.16-
74% of 27 duels -
83% of 6 situations -
Inferno11
45% -
0.80 -
78.4 -
1.11-
52% of 29 duels -
57% of 7 situations -
Cache10
60% -
0.86 -
84.3 -
1.31-
58% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxgister plays

Across 118 matches mxgister averages K/R 0.83 and ADR 85.8; the rating across the 98 rated matches is 1.22. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Mirage with a 70% win rate in 43 matches. In 60 of 98 matches the rating was 1.10 or higher (61%), in 21 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. mxgister loses the most ELO in match 2 of the day (+25 ELO, win rate 42%). Things go best on Mirage (+109 ELO, win rate 70%). Match no. 1 of the day goes best: 58% win rate, +48 ELO. Improved over the last three months: K/R +0.10, Rating +0.28, ADR +8.8, Win rate +7 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 80 matches, win rate 54%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.