mxderNi

Austria
On FACEIT since 2026 179 matches tracked 14 matches in 30 days
Last updated:

How does mxderNi play?

Rating 1.02 (from 158 matches) K/R 0.73 ADR 78.3 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 16%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so just below the average (47%).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.9
Knife kills 6 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.1%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 22x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +297
= Stayed the same
K/R at 0.73, ADR at 78.4
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
36 matches · 44% win rate
On Anubis −22 ELO
40 matches · 50% win rate
On Mondays ±0 ELO, win rate 37%

mxderNi loses the most ELO on Dust 2: −75 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.87 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
50% right on the average
0.78 better than 77%
85.6 better than 79%
1.12 better than 86%
54% of 123 duels better than 70%
30% of 27 situations better than 29%
Dust 236
44% better than 28%
0.73 right on the average
79.7 better than 51%
1.00 better than 46%
53% of 139 duels better than 65%
35% of 26 situations better than 39%
Mirage33
52% better than 55%
0.75 better than 63%
78.5 better than 43%
1.06 better than 68%
49% of 81 duels better than 41%
44% of 18 situations better than 68%
Ancient24
63% better than 88%
0.71 better than 37%
76.2 better than 24%
1.03 better than 60%
41% of 75 duels better than 6%
8% of 12 situations better than 2%
Cache20
55% -
0.62 -
67.5 -
0.92-
52% of 48 duels -
33% of 6 situations -
Nuke13
31% -
0.73 -
77.9 -
0.97-
40% of 45 duels -
27% of 11 situations -
Inferno7
43% -
0.78 -
76.4 -
1.09-
53% of 15 duels -
60% of 5 situations -
Vertigo5
40% -
0.58 -
69.8 -
0.80-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mxderNi plays

Across 179 matches mxderNi averages K/R 0.73 and ADR 78.3; the rating across the 158 rated matches is 1.02. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 132 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.26. mxderNi loses the most ELO on Dust 2 (−75 ELO, win rate 44%). Things go best on Ancient (+29 ELO, win rate 63%). Match no. 3 of the day goes best: 72% win rate, +7 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +297. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.73, ADR at 78.4. Last 30 days: 14 matches, win rate 21%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.