mwzinho-

Brazil
On FACEIT since 2014 155 matches tracked 38 matches in 30 days
Last updated:

How does mwzinho- play?

Rating 1.01 (from 122 matches) K/R 0.70 ADR 72.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 12x 4K, 2 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.69, Rating at 1.01, ADR at 71.7, Headshots at 38%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −140 ELO
44 matches · 45% win rate
On Anubis −112 ELO
36 matches · 42% win rate
On Ancient −30 ELO
31 matches · 68% win rate

mwzinho- loses the most ELO in match 2 of the day: −140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 57%
0.65 better than 14%
67.2 better than 3%
0.98 better than 35%
51% of 82 duels right on the average
40% of 42 situations better than 55%
Anubis36
42% better than 19%
0.73 better than 46%
74.5 better than 16%
1.08 better than 67%
51% of 69 duels right on the average
33% of 21 situations better than 39%
Ancient31
68% better than 94%
0.68 better than 19%
70.7 better than 6%
1.00 better than 39%
52% of 73 duels better than 55%
48% of 21 situations better than 73%
Dust 229
59% better than 76%
0.76 better than 60%
78.7 better than 38%
1.04 better than 53%
59% of 73 duels better than 87%
69% of 13 situations better than 99%
Cache9
33% -
0.72 -
75.5 -
1.06-
52% of 23 duels -
44% of 9 situations -
Nuke7
43% -
0.59 -
65.9 -
0.82-
43% of 23 duels -
50% of 8 situations -
Inferno3
0% -
0.60 -
69.3 -
0.82-
50% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mwzinho- plays

Across 155 matches mwzinho- averages K/R 0.70 and ADR 72.3; the rating across the 122 rated matches is 1.01. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 38% headshots. The strongest map is Ancient with a 68% win rate in 31 matches. In 44 of 122 matches the rating was 1.10 or higher (36%), in 40 it was below 0.90. In 106 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. mwzinho- loses the most ELO in match 2 of the day (−140 ELO, win rate 45%). Things go best on Mirage (+64 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +6 ELO. Improved over the last three months: ELO +250. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.01, ADR at 71.7, Headshots at 38%. Last 30 days: 38 matches, win rate 61%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.