mustMUSTmust

Russia
On FACEIT since 2015 105 matches tracked 16 matches in 30 days
Last updated:

How does mustMUSTmust play?

Rating 0.95 (from 64 matches) K/R 0.70 ADR 76.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 64 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 34% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 2%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.0, Headshots at 54%
▼ Got worse
K/R −0.06, Rating −0.12, Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 41%
On Mondays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 28 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 63%
0.68 better than 20%
75.4 better than 22%
0.90 better than 9%
48% of 98 duels better than 29%
86% of 7 situations better than 99%
Dust 232
41% better than 15%
0.72 better than 38%
80.0 better than 44%
0.89 better than 7%
63% of 83 duels better than 95%
25% of 12 situations better than 19%
Ancient17
65% better than 85%
0.79 better than 70%
79.8 better than 39%
1.15-
59% of 51 duels better than 87%
33% of 6 situations better than 38%
Anubis12
33% -
0.68 -
73.0 -
0.98-
62% of 21 duels -
50% of 4 situations -
Cache4
75% -
0.48 -
57.0 -
0.69-
47% of 17 duels -
-
Nuke3
100% -
0.69 -
72.3 -
0.97-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mustMUSTmust plays

Across 105 matches mustMUSTmust averages K/R 0.70 and ADR 76.8; the rating across the 64 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 17 of 64 matches the rating was 1.10 or higher (27%), in 25 it was below 0.90. In 27 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. Got weaker: K/R −0.06, Rating −0.12, Win rate −19 pp. Unchanged in recent months: ADR at 74.0, Headshots at 54%. Last 30 days: 16 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.