musordroppp

CN
182 matches tracked 23 matches in 30 days
Last updated:

How does musordroppp play?

Rating 0.98 (from 92 matches) K/R 0.73 ADR 81.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 92 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 32%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

musordroppp gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).

Rounds with first kill 11%0 pp on par
Opening duels won 51%0 pp on par

Clutch

Weakness
Last one alive

musordroppp wins 7 of 100 1v2s. 14 percentage points below the level 10 average (21%).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 7%−14 pp better than 1%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

46 of 100 kills by musordroppp are headshots. 5 percentage points below the level 10 average (51%).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 13%+2 pp better than 65%
K/D 0.98−0.06 better than 28%
Pistol kills per match 2.8
Knife kills 2 in 182 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 12.8%−0.6 pp better than 31%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 10x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

28 of 100 nades by musordroppp deal damage or blind an enemy. 7 percentage points below the level 10 average (35%).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.23−0.07 better than 31%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp, Win rate +9 pp, ELO +810
= Stayed the same
K/R at 0.73
▼ Got worse
ADR −5.8

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.74
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). 0.01 below the level 10 average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
24 matches · 50% win rate
In match 1 of the day +54 ELO
62 matches · 45% win rate
Between 6:00 and 12:00 −122 ELO, win rate 26%
On Tuesdays ±0 ELO, win rate 36%

musordroppp loses the most ELO on Ancient: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Mirage
  2. Highest rating in a match: 2.41 · Mirage
  3. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
63% better than 87%
0.77 better than 63%
85.0 better than 71%
1.16 better than 84%
54% of 160 duels better than 64%
47% of 19 situations better than 76%
Dust 253
38% better than 9%
0.67 better than 17%
77.7 better than 31%
0.88 better than 6%
48% of 187 duels better than 31%
38% of 24 situations on par
Ancient24
50% better than 38%
0.77 better than 63%
82.7 better than 56%
1.08-
56% of 81 duels better than 75%
17% of 12 situations better than 7%
Anubis23
61% better than 77%
0.73 better than 43%
82.8 better than 60%
0.89-
50% of 131 duels better than 38%
29% of 7 situations better than 25%
Nuke12
42% -
0.70 -
75.9 -
1.08-
49% of 51 duels -
0% of 1 situations -
Cache8
75% -
0.69 -
72.3 -
0.86-
43% of 23 duels -
100% of 2 situations -
Inferno4
50% -
0.74 -
84.3 -
0.60-
27% of 11 duels -
-
Overpass3
67% -
0.93 -
96.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How musordroppp plays

Across 182 matches musordroppp averages K/R 0.73 and ADR 81.3; the rating across the 92 rated matches is 0.98. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 54 matches. In 31 of 92 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. musordroppp loses the most ELO on Ancient (−32 ELO, win rate 50%). Things go best on Anubis (+102 ELO, win rate 61%). From match no. 5 of the day on, things go best: 77% win rate, +63 ELO. Improved over the last three months: Headshots +2 pp, Win rate +9 pp, ELO +810. Got weaker: ADR −5.8. Unchanged in recent months: K/R at 0.73. Last 30 days: 23 matches, win rate 52%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.