musordrop_D_

Japan
118 matches tracked
Last updated:

How does musordrop_D_ play?

Rating 0.88 K/R 0.67 ADR 79.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

0.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 9%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 22%
Clutch kills per match 0.5−1.2 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.84−0.16 · Ø 1.00 better than 7%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 27%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 15x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 26%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 38%
Deaths per round 80%+8 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 6 average
Whether musordrop_D_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +18 ELO
34 matches · 41% win rate
On Mondays ±0 ELO, win rate 41%

musordrop_D_ loses the most ELO from match 5 of the day: +18 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 60%
0.67 better than 28%
78.0 better than 48%
0.88 better than 14%
44% of 225 duels better than 20%
44% of 9 situations better than 70%
Anubis26
58% better than 71%
0.68 better than 34%
81.3 better than 62%
0.88 better than 16%
52% of 162 duels better than 63%
40% of 5 situations better than 54%
Dust 222
45% better than 34%
0.68 better than 35%
79.9 better than 57%
0.91 better than 24%
52% of 124 duels better than 66%
13% of 8 situations better than 5%
Ancient12
58% -
0.65 -
78.4 -
0.84-
48% of 107 duels -
0% of 1 situations -
Inferno10
0% -
0.65 -
79.4 -
0.81-
45% of 44 duels -
25% of 4 situations -
Cache7
57% -
0.70 -
81.7 -
0.91-
43% of 60 duels -
0% of 2 situations -
Nuke5
40% -
0.68 -
80.7 -
0.88-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musordrop_D_ plays

Across 118 matches musordrop_D_ averages K/R 0.67, ADR 79.6 and a rating of 0.88. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 6 players. Averages 14.4 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 22 of 118 matches the rating was 1.10 or higher (19%), in 71 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 0 aces. musordrop_D_ loses the most ELO from match 5 of the day (+18 ELO, win rate 41%). Things go best on Anubis (+38 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.