musordrop488

Russia
242 matches tracked 72 matches in 30 days
Last updated:

How does musordrop488 play?

Rating 0.94 (from 108 matches) K/R 0.67 ADR 73.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+14 pp better than 98%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 3.0+1.4 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 6%−5 pp better than 36%
K/D 0.97−0.06 better than 23%
Pistol kills per match 3.9
Knife kills 1 in 242 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−2.0 pp better than 6%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 3.5+1.2 better than 99%
4Ks and aces 17x 4K, 0 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.16−0.14 better than 12%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +255
= Stayed the same
K/R at 0.68, ADR at 74.1, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 242 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −85 ELO
33 matches · 55% wins
On Dust 2 −30 ELO
41 matches · 51% wins
On Mirage −29 ELO
45 matches · 51% wins

musordrop488 loses the most ELO on Ancient: −85 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Inferno
  2. Longest win streak: 12 wins in a row · Inferno
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 47%
0.60 better than 3%
68.8 better than 3%
0.77–
38% of 176 duels better than 2%
40% of 20 situations better than 54%
Dust 241
51% better than 44%
0.71 better than 35%
76.1 better than 25%
0.94–
46% of 177 duels better than 20%
53% of 17 situations better than 86%
Ancient33
55% better than 58%
0.73 better than 44%
81.3 better than 49%
1.03–
51% of 150 duels better than 46%
44% of 18 situations better than 67%
Anubis31
42% better than 21%
0.72 better than 36%
77.7 better than 30%
0.96–
53% of 118 duels better than 55%
19% of 21 situations better than 9%
Inferno22
64% better than 81%
0.81 better than 70%
82.3 better than 48%
1.12–
50% of 113 duels better than 35%
39% of 18 situations better than 51%
Nuke21
33% better than 3%
0.63 better than 4%
71.0 better than 6%
0.83–
48% of 83 duels better than 27%
40% of 15 situations level
Cache8
88% –
0.92 –
92.1 –
1.43–
60% of 25 duels –
43% of 7 situations –
Aim_pistol_remake7
86% –
0.62 –
63.7 –
1.07–
62% of 151 duels –
62% of 151 situations –
Aim_all_pistols6
50% –
0.54 –
59.8 –
0.93–
54% of 127 duels –
54% of 127 situations –
Usp_containment6
83% –
0.55 –
61.6 –
0.89–
57% of 129 duels –
59% of 116 situations –
Aim_map_faceit5
80% –
0.55 –
70.8 –
0.68–
55% of 110 duels –
55% of 110 situations –
Usp_windrose5
20% –
0.43 –
48.3 –
0.62–
44% of 94 duels –
43% of 88 situations –
Faceitaimdeagle4
75% –
0.62 –
65.2 –
1.01–
57% of 61 duels –
61% of 41 situations –

Compared with players on the same level who have at least 15 matches on the map.

How musordrop488 plays

Across 242 matches musordrop488 averages K/R 0.67 and ADR 73.9; the rating across the 108 rated matches is 0.94. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Damage per round (ADR) at 73.9. That is better than only 10% of players on level 10. On average 14.7 kills per match, 52% of them headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 31 of 108 matches the rating was 1.10 or higher (29%), in 51 it was below 0.90. In 154 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. musordrop488 loses the most ELO on Ancient (−85 ELO, win rate 55%). Things go best on Anubis (+84 ELO, win rate 42%). Improved over the last three months: Headshots +5 pp, ELO +255. Unchanged in recent months: K/R at 0.68, ADR at 74.1, Win rate at 54%. Last 30 days: 72 matches, win rate 43%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.