musordrop450

Denmark
324 matches tracked 144 matches in 30 days
Last updated:

How does musordrop450 play?

Rating 1.28 (from 190 matches) K/R 0.89 ADR 89.6 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 190 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 20%+9 pp better than 99%
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 47%+36 pp better than 99%
K/D 1.27+0.24 better than 96%
Pistol kills per match 3.3
Knife kills 12 in 324 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.5%+3.2 pp better than 96%
Rounds with 3K 6.7%+2.6 pp better than 98%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 84x 4K, 11 aces in 262 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 21%−14 pp better than 1%
Utility damage per round 1.8−2.3 better than 3%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +6.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −372

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.90 (at the start 0.83).

Patterns

From the last 324 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −153 ELO
109 matches · 55% wins
On Ancient −9 ELO
23 matches · 39% wins
Between 6:00 and 12:00 −83 ELO, win rate 47%
On Tuesdays −38 ELO, win rate 43%

musordrop450 loses the most ELO on Dust 2: −153 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
56% better than 65%
0.92 better than 97%
91.1 better than 89%
1.35 better than 99%
65% of 828 duels better than 98%
45% of 60 situations better than 72%
Dust 2109
55% better than 60%
0.92 better than 97%
92.3 better than 91%
1.30 better than 97%
67% of 889 duels better than 98%
48% of 48 situations better than 76%
Ancient23
39% better than 10%
0.70 better than 27%
72.9 better than 10%
0.96-
50% of 101 duels better than 43%
50% of 8 situations better than 82%
Cache16
56% -
0.91 -
91.5 -
1.35-
69% of 93 duels -
56% of 9 situations -
Inferno16
31% better than 3%
0.89 better than 93%
92.0 better than 87%
1.29-
57% of 116 duels better than 72%
13% of 8 situations better than 3%
Anubis12
42% -
0.87 -
90.4 -
1.27-
61% of 83 duels -
60% of 5 situations -
Nuke9
56% -
0.65 -
69.2 -
0.92-
45% of 33 duels -
17% of 6 situations -
Vertigo4
0% -
0.64 -
67.3 -
0.66-
25% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musordrop450 plays

Across 324 matches musordrop450 averages K/R 0.89 and ADR 89.6; the rating across the 190 rated matches is 1.28. Biggest strength: Rating at 1.28. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 21%. That is better than only 1% of players on level 10. On average 19.2 kills per match, 44% of them headshots. The strongest map is Mirage with a 56% win rate in 135 matches. In 121 of 190 matches the rating was 1.10 or higher (64%), in 32 it was below 0.90. In 262 matches with detailed stats: 84 4Ks and 11 aces. Best month by rating: September 2026 at 1.33. musordrop450 loses the most ELO on Dust 2 (−153 ELO, win rate 55%). Things go best on Mirage (+42 ELO, win rate 56%). Improved over the last three months: K/R +0.07, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −372. Last 30 days: 144 matches, win rate 49%, ELO balance −154.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.