muscuuu

Finland
189 matches tracked 62 matches in 30 days
ELO ▲ 11
2,507
30-day peak: 2,551
Rank EU
#51,683
Finland #1,359 in Finland
Last updated:

How does muscuuu play?

Rating 0.94 K/R 0.66 ADR 75.6 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 189 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.3
Knife kills 1 in 189 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 19x 4K, 1 ace in 170 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.5 utility damage per round and so well above the average (4.1).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 8.5+4.4 · Ø 4.1 better than 99%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether muscuuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.73.

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
42 matches · 36% win rate
On Cache −4 ELO
36 matches · 61% win rate
Between 12:00 and 18:00 −35 ELO, win rate 41%
On Mondays ±0 ELO, win rate 44%

muscuuu loses the most ELO in match 1 of the day: −49 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 20%
0.67 better than 14%
76.8 better than 26%
0.96 better than 20%
44% of 170 duels better than 12%
31% of 42 situations better than 28%
Cache36
61% -
0.67 -
76.1 -
0.96-
48% of 101 duels -
41% of 27 situations -
Ancient28
61% better than 78%
0.64 better than 8%
72.1 better than 8%
0.91 better than 11%
36% of 72 duels better than 1%
20% of 20 situations better than 12%
Inferno24
46% better than 16%
0.66 better than 9%
76.1 better than 15%
0.96 better than 11%
53% of 47 duels better than 42%
29% of 17 situations better than 27%
Anubis16
63% better than 79%
0.65 better than 9%
76.4 better than 21%
0.90 better than 7%
59% of 41 duels better than 83%
50% of 12 situations better than 77%
Nuke15
27% better than 1%
0.67 better than 14%
76.0 better than 20%
0.95 better than 17%
47% of 45 duels better than 20%
46% of 13 situations better than 62%
Dust 212
50% -
0.64 -
73.2 -
0.95-
34% of 32 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muscuuu plays

Across 189 matches muscuuu averages K/R 0.66, ADR 75.6 and a rating of 0.94. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 54 of 189 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 170 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: April 2026 at 1.04. muscuuu loses the most ELO in match 1 of the day (−49 ELO, win rate 36%). Things go best in match 2 of the day (+93 ELO, win rate 61%). Match no. 4 of the day goes best: 65% win rate, +42 ELO. Last 30 days: 62 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.