musardrop181

Åland Islands
222 matches tracked 28 matches in 30 days
Last updated:

How does musardrop181 play?

Rating 1.04 K/R 0.76 ADR 81.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 89%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 1.03+0.05 · Ø 0.98 better than 60%
Pistol kills per match 2.7
Knife kills 2 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.9%).

2K rounds 14.3%+1.4 pp · Ø 12.9% better than 77%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 23x 4K, 6 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +505
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −8.1, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Just above the average (0.72).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
48 matches · 50% win rate
In match 2 of the day −24 ELO
43 matches · 37% win rate
Between 18:00 and 24:00 +34 ELO, win rate 44%
On Saturdays −96 ELO, win rate 36%

musardrop181 loses the most ELO on Ancient: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
48% better than 41%
0.74 better than 56%
80.8 better than 56%
1.00 better than 46%
48% of 375 duels better than 37%
38% of 34 situations right on the average
Ancient48
50% better than 43%
0.75 better than 59%
78.3 better than 37%
1.02 better than 53%
53% of 270 duels better than 61%
45% of 29 situations better than 70%
Anubis46
52% better than 48%
0.81 better than 82%
84.5 better than 71%
1.13 better than 83%
57% of 241 duels better than 83%
40% of 20 situations better than 55%
Nuke34
35% better than 4%
0.78 better than 56%
80.9 better than 45%
1.07 right on the average
46% of 138 duels better than 18%
17% of 12 situations better than 5%
Dust 29
56% -
0.78 -
83.5 -
1.03-
47% of 47 duels -
43% of 7 situations -
Cache3
67% -
0.69 -
81.0 -
0.85-
25% of 8 duels -
100% of 1 situations -
Inferno3
100% -
0.75 -
87.0 -
1.03-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musardrop181 plays

Across 222 matches musardrop181 averages K/R 0.76, ADR 81.3 and a rating of 1.04. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 16.8 kills per match with 56% headshots. The strongest map is Anubis with a 52% win rate in 46 matches. In 94 of 222 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 154 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: July 2026 at 1.13. musardrop181 loses the most ELO on Ancient (−59 ELO, win rate 50%). Things go best on Anubis (+43 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +7 ELO. Improved over the last three months: ELO +505. Got weaker: K/R −0.08, Rating −0.12, ADR −8.1, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 28 matches, win rate 50%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.