musaeshi

Kyrgyzstan
On FACEIT since 2020 166 matches tracked 43 matches in 30 days
Last updated:

How does musaeshi play?

Rating 1.13 K/R 0.82 ADR 85.8 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 166 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 4.3
Zeus kills2 in 166 matches
Knife kills 19 in 166 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 90%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 29x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +6.1, Win rate +4 pp
= Stayed the same
Headshots at 58%
▼ Got worse
ELO −141

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −33 ELO
27 matches · 41% win rate
In match 1 of the day +21 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 +32 ELO, win rate 42%
On Mondays ±0 ELO, win rate 41%

musaeshi loses the most ELO in match 2 of the day: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.67 · Mirage
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 39%
0.79 better than 74%
82.2 better than 59%
1.08 better than 69%
56% of 279 duels better than 76%
38% of 34 situations right on the average
Dust 240
45% better than 28%
0.85 better than 90%
89.6 better than 87%
1.20 better than 91%
58% of 206 duels better than 83%
24% of 33 situations better than 15%
Ancient22
32% better than 3%
0.81 better than 81%
86.0 better than 73%
1.11 better than 77%
61% of 100 duels better than 93%
21% of 14 situations better than 15%
Anubis20
65% better than 88%
0.80 better than 80%
85.2 better than 74%
1.14 better than 84%
55% of 92 duels better than 70%
0% of 8 situations better than 1%
Inferno13
46% -
0.83 -
84.1 -
1.13-
58% of 60 duels -
29% of 7 situations -
Nuke11
45% -
0.86 -
87.9 -
1.16-
59% of 63 duels -
20% of 10 situations -
Cache4
50% -
0.88 -
94.2 -
1.19-
50% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musaeshi plays

Across 166 matches musaeshi averages K/R 0.82, ADR 85.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 58% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 93 of 166 matches the rating was 1.10 or higher (56%), in 46 it was below 0.90. In 118 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. musaeshi loses the most ELO in match 2 of the day (−33 ELO, win rate 41%). Things go best from match 5 of the day (+33 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +33 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +6.1, Win rate +4 pp. Got weaker: ELO −141. Unchanged in recent months: Headshots at 58%. Last 30 days: 43 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.