murzebaevych

Kazakhstan
61 matches tracked 20 matches in 30 days
Last updated:

How does murzebaevych play?

Rating 1.00 K/R 0.73 ADR 84.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 13% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. Higher headshot rate than the level 3 average. More first kills per match than the level 3 average.
Multi-killsHeadshotsEntry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 46%−1 pp · Ø 47% better than 38%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 76%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (41%).

Headshot rate 59%+18 pp · Ø 41% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 0.95+0.01 · Ø 0.94 better than 64%
Pistol kills per match 1.9
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.5%).

2K rounds 13.2%+0.7 pp · Ø 12.5% better than 75%
3K rounds 4.4%+0.9 pp · Ø 3.5% better than 88%
MVPs per match 2.2+0.2 · Ø 2.0 better than 78%
4Ks and aces 10x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 95%
Utility damage per round 5.2+1.5 · Ø 3.7 better than 79%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 43%
Deaths per round 76%+3 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 83.8
▼ Got worse
Win rate −27 pp, ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.71). Clearly above the average (0.69).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.25 · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
47% better than 40%
0.76 better than 82%
90.5 better than 97%
1.04 better than 81%
46% of 69 duels better than 37%
67% of 9 situations better than 97%
Mirage15
20% better than 1%
0.71 better than 63%
78.5 better than 63%
1.01 better than 75%
39% of 54 duels better than 13%
38% of 8 situations better than 56%
Dust 211
55% -
0.73 -
85.0 -
1.01-
54% of 70 duels -
25% of 4 situations -
Ancient9
67% -
0.84 -
90.3 -
1.13-
67% of 42 duels -
100% of 3 situations -
Inferno7
57% -
0.66 -
85.1 -
0.83-
43% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murzebaevych plays

Across 61 matches murzebaevych averages K/R 0.73, ADR 84.5 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 99% of level 3 players. Averages 15.7 kills per match with 59% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 24 of 61 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −27 pp, ELO −235. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 83.8. Last 30 days: 20 matches, win rate 35%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.