murmedius

Russia
139 matches tracked 35 matches in 30 days
Last updated:

How does murmedius play?

Rating 0.97 K/R 0.72 ADR 78.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 40%+30 pp · Ø 10% better than 99%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 2.9
Knife kills 4 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 54%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 4 aces in 139 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 8%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 35%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
Whether murmedius is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
23 matches · 48% win rate
On Mirage −14 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 −9 ELO, win rate 44%
On Sundays −64 ELO, win rate 41%

murmedius loses the most ELO on Nuke: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 43%
0.72 better than 57%
79.2 better than 54%
0.98 right on the average
53% of 266 duels better than 69%
29% of 31 situations better than 26%
Anubis28
50% better than 46%
0.75 better than 66%
81.4 better than 63%
1.01 better than 58%
55% of 170 duels better than 79%
37% of 19 situations better than 45%
Nuke23
48% better than 34%
0.76 better than 65%
81.3 better than 60%
1.01 right on the average
54% of 163 duels better than 68%
36% of 11 situations better than 41%
Dust 221
52% better than 54%
0.61 better than 8%
68.1 better than 5%
0.83 better than 5%
46% of 109 duels better than 29%
17% of 6 situations better than 9%
Ancient12
58% -
0.67 -
75.2 -
0.89-
53% of 60 duels -
0% of 3 situations -
Cache5
40% -
1.03 -
105.3 -
1.42-
65% of 37 duels -
0% of 2 situations -
Inferno4
50% -
0.58 -
63.8 -
0.79-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murmedius plays

Across 139 matches murmedius averages K/R 0.72, ADR 78.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 93% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 16.2 kills per match with 37% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 46 of 139 matches the rating was 1.10 or higher (33%), in 63 it was below 0.90. In 139 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. murmedius loses the most ELO on Nuke (−25 ELO, win rate 48%). Things go best on Dust 2 (+26 ELO, win rate 52%). Last 30 days: 35 matches, win rate 51%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.