murdderedd

Russia
On FACEIT since 2025 225 matches tracked 29 matches in 30 days
Last updated:

How does murdderedd play?

Rating 1.02 (from 175 matches) K/R 0.76 ADR 82.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 175 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.3
Knife kills 13 in 225 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 39x 4K, 2 aces in 175 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 82.1, Headshots at 40%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
44 matches · 50% win rate
In match 3 of the day −30 ELO
40 matches · 33% win rate
On Wednesdays −30 ELO, win rate 43%

murdderedd loses the most ELO on Dust 2: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
48% better than 34%
0.78 better than 66%
84.4 better than 66%
1.05 better than 54%
56% of 440 duels better than 76%
44% of 39 situations better than 69%
Dust 244
50% better than 44%
0.77 better than 62%
84.0 better than 62%
1.02 better than 42%
61% of 216 duels better than 91%
33% of 21 situations better than 38%
Ancient39
49% better than 38%
0.76 better than 57%
81.2 better than 46%
1.02 better than 46%
56% of 143 duels better than 72%
32% of 19 situations better than 34%
Anubis27
37% better than 8%
0.68 better than 20%
76.9 better than 25%
0.92 better than 15%
48% of 149 duels better than 31%
54% of 13 situations better than 81%
Cache10
60% -
0.75 -
84.9 -
1.01-
41% of 51 duels -
33% of 3 situations -
Nuke9
44% -
0.82 -
86.2 -
1.08-
48% of 25 duels -
100% of 1 situations -
Inferno5
60% -
0.69 -
83.4 -
0.94-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murdderedd plays

Across 225 matches murdderedd averages K/R 0.76 and ADR 82.9; the rating across the 175 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 62 of 175 matches the rating was 1.10 or higher (35%), in 70 it was below 0.90. In 175 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. murdderedd loses the most ELO on Dust 2 (−55 ELO, win rate 50%). Things go best on Ancient (+55 ELO, win rate 49%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 82.1, Headshots at 40%. Last 30 days: 29 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.