murdasick

Kosovo
On FACEIT since 2015 219 matches tracked 91 matches in 30 days
ELO ▼ 107
2,227
30-day peak: 2,345
Rank EU
#124,595
Kosovo #1,163 in Kosovo
Last updated:

How does murdasick play?

Rating 1.07 (from 199 matches) K/R 0.75 ADR 80.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.2
Knife kills 3 in 219 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 30x 4K, 0 aces in 148 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +63
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.13, ADR −5.7, Headshots −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
54 matches · 41% win rate
On Inferno −3 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 +35 ELO, win rate 34%
On Tuesdays −35 ELO, win rate 24%

murdasick loses the most ELO on Mirage: −19 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
52% right on the average
0.79 better than 74%
85.3 better than 75%
1.14 better than 83%
50% of 292 duels better than 43%
41% of 54 situations better than 60%
Mirage54
41% better than 16%
0.74 right on the average
79.1 better than 43%
1.05 better than 59%
57% of 187 duels better than 81%
32% of 34 situations better than 31%
Ancient27
37% better than 8%
0.77 better than 63%
80.3 better than 43%
1.12 better than 79%
55% of 94 duels better than 72%
52% of 29 situations better than 86%
Anubis21
29% better than 2%
0.69 better than 27%
77.0 better than 30%
0.94 better than 21%
37% of 76 duels better than 2%
27% of 11 situations better than 24%
Inferno21
52% better than 41%
0.74 better than 44%
79.5 better than 38%
1.07 right on the average
47% of 77 duels better than 20%
36% of 11 situations better than 39%
Nuke18
67% better than 82%
0.57 better than 1%
63.2 better than 1%
0.83 better than 2%
42% of 53 duels better than 7%
44% of 9 situations better than 59%
Cache10
70% -
0.82 -
84.1 -
1.20-
53% of 47 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murdasick plays

Across 219 matches murdasick averages K/R 0.75 and ADR 80.1; the rating across the 199 rated matches is 1.07. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 38% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 92 of 199 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 148 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. murdasick loses the most ELO on Mirage (−19 ELO, win rate 41%). Things go best on Dust 2 (+24 ELO, win rate 52%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Win rate +6 pp, ELO +63. Got weaker: K/R −0.06, Rating −0.13, ADR −5.7, Headshots −11 pp. Last 30 days: 91 matches, win rate 46%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.